ENThe paper is aimed to present the results of the research on the use of international INSPIRE project's digital learning objects in Lithuania. The research has shown that the integration of Phy sics learning objects has been aimed at teaching the students' competencies. These activities have made science education more actual, authentic, and interesting for students. They have provided teachers the possibility to motivate their students, to apply more independent and substantive lear ning, and has helped to achieve the better learning results. The research results have shown that 64% international learning objects could be used in Lithuanian schools without any localisation, and about 34% would be purposeful to localise before use. Key words: digital learning objects, science education, project.