Gamification elements in flipped classroom for motivating students and engaging into learning process

Collection:
Sklaidos publikacijos / Dissemination publications
Document Type:
Knygos dalis / Part of the book
Language:
Anglų kalba / English
Title:
Gamification elements in flipped classroom for motivating students and engaging into learning process
Summary / Abstract:

LTReikšminiai žodžiai: Apversta klasė, žaidybinimas, ugdymo procesas, Web 2.0 įrankis. Keywords: Flipped classroom, gamification, educational process, Web 2.0 tool.

ENChoice of a profession is one of the most important decisions that people make in their lives. All theories stress that choice of a profession is a long-term process in which self-knowledge is emphasized first. Analysis of a variety of necessary skills clarifies that career competence consists of a system of four separate competences: personal, social, learning and professional. Today career education in schools of general education is a fragmented process that is integrated into other activities. Authors of this article look for ways to reduce the fragmentation using information and communications technologies (ICT). [From the publication]

ISSN:
2335-2140
Related Publications:
Informacinių komunikacinių technologijų diegimo ir taikymo švietime įtaka pedagoginės sistemos kaitai : diskurso analizė / Margarita Vilkonienė. Pedagogika. 2009, 95, p. 126-133.
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https://www.lituanistika.lt/content/96025
Updated:
2022-11-29 07:25:38
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