ENIn the contemporary society video games proved to be a significantly popular phenomenon for its importance to culture, entertainment and the field of technology. Also, even though games are typically considered to be a form of leisure, due to their interactivity and efficiency of engagement games or only certain game elements can be successfully used for other purposes. Gamification can be successfully used as a solution to civic and social problems in the society as the new approach offers users something, that has never been done before and therefore helping to arouse interest and excitement in topics or subjects that might not seem very appealing.